CloverDevlog#008


Update from the Team

Hello River Dwellers

This month has been fairly busy for us, and we got a lot of half things done. We apologize that this means this months demo has several partial implementations. With that said we have laid the ground work for some awesome updates to come. Since we now have a save manager we can start storing room data, and making things persistent. Additionally if you read the patch notes you can experience what we have in mind for a seasonal effect. Between these two mechanics we feel that we can begin shaping the main world, and not just the demo. We will continue to work on the demo and making sure that it is in line with real game play, while also working the main game. We don't want to get too far ahead of ourselves so we won't say too much on that front. This month we also met with a music producer, and hopefully we will have music for our demo next month. We are really looking forward to working with this person, but it is another topic we don't want to get too far ahead of ourselves on.

As for the current version we hope you all enjoy what small changes we have made. Pain&Suffering promises they are working on the art and animations, and they are definitely living up to their name. We were expecting this month to be a wash because our personal lives happened. There were able to work on a new character design, which we are calling Ms. Books (Name Pending). You can check out their image below!

Take care and keep being awesome!

Game Updates

    Added

    • Respawn Mechanic
      • If Clover comes in contact with a deadly object they will respawn.
      • When entering a room the last safe spot is set to that room.
      • Ground is defined as safe.
      • Currently a bug if you change seasons while in water causing constant fade.
    • Water
      • If clover does not have the ability to swim they will respawn at the last safe location.
      • If the season is changed to winter then the water turns to ice.
    • Save Manager
      • Will save a players location.
      • Does not currently track what the player has collected.
    • Wall Kick (wall jump)
      • For experimenting purposes. Will be locked being something later.
    • Seasons
      • Currently only usable when using a debug key (Y).
      • Changes between seasons

    Updated

    • Clovers Movement
      • Added a friction factor so clover can slide depending on the surface.
      • Jump height made variable. (Needs refinement)

    Broke

    • Rooms no longer reset properly
      • Changed how rooms are loaded breaking the room states no saving.

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