Warning to Mac Users: We have upgrade to 4.3 but my artist who has a mac device refuses to test the build so we aren't sure if it will work on macs. *** Artist here as an edit: My dear partner has "tested" the Run on my Mac twice and blamed me for trusting him. I have learned my lesson so Run at risk. :3

Summary

Pigeon Coup is a resource management game where you expand your flock, complete various events and raise your influence. You only have so much time (limited turns) before your flock garners the attention of the news and eventually the governments. Once the governments come for you depending on your influence and strength of your flock your ranking as pigeon lord will be determined.

Future Plans

After some discussions we have decided to archive `Pigeon Coup` because we found that the game premise was not as interesting as we had initially thought. Due to this we are putting `Pigeon Coup` on hiatus until further notice. We still like the concept of the game, but in its current form we do not see a path forward with it. This is not to say it is permanently shelved, but it will collect a nice layer of dust until we return to it.

Controls

Mouse Only (This can be played on phones since it is only buttons)

Tutorial can be enabled on title screen for additional information (and a secret bird)

Engine

godot 4.3


Updated 10 days ago
StatusPrototype
PlatformsHTML5
AuthorRiverWolfGames
Made withGodot
TagsGodot, Moddable, pigeon, Pirates

Download

Download
GDD - Pigeon Coup.pdf 408 kB

Install instructions

Download and extract. I will be praying it works

Development log

Comments

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(1 edit)

It's coming along! Cool to start to see more things under construction as it were. It's clear there's a lot of ambition here, excited to see it as it continues to shape up!

(+1)

Thanks for revisiting it! We are still a ways off from where we want it to be, but every update is one step closer to the final goal.

There’s definitely a fair bit of information overload at the very start, and I honestly felt almost more lost at the end of the tutorial than I did at the start. It was easier to understand the various game elements and their interaction once I actually used them a little. The tutorial might have been easier to parse if it popped up one piece at a time as you interact with each mechanic. Also, when you’re making a tutorial in-character, it can be immensely helpful to have indicators like bold or special colour text to express that the subject of the text is a mechanic and not just story or flavour text. Leaping into the game itself, I do love all the references to birds as a conspiracy, it’s a nice nod to the community. The art for the various events is super fun, though the lines are a bit thin so it can be hard to make out when you’re not fullscreen. The various values related to “flock power” are a bit ambiguous, I couldn’t find any explanation of what they represent. There are many numbers fighting for your attention at the start, so I would consider maybe moving the “flock power” stats underneath each bird into the menu that pops up when you click on them, because the “total flock power” in the bottom left is the number that really matters to the player. The resource values on the “end turn” button also fight with their twins on the bottom of the screen for your attention; it’s nice QOL to see what you’re going to receive next turn, but that kinda non-critical info might be better served in a tooltip or a popup menu. The bird sounds are nice, but also very intense, I would want to reduce the volume and the number of sounds. The feedback when you mouse over the event banners is very smooth, I’d certainly like to see more of that. Overall I think the flavor text is one of your strongest points, so I’d love to see you lean into that! A little cleaning up and I think you have something pretty charming here.

(+1)

Thanks so much for the feedback! I actually agree on pretty much everything! We have overhauled pretty much the entire UI,because there definitely is an information overload. We have pans to update all the artwork, but that is a slow process. We also have plans to implement bird assignments, rather than a bulk measurement of flock power. There is so much I could talk about, but in short thank you for the feed back and the re-assurance that we have and are fixing the right things.

Video Review!

BIRDS! Man Im not gonna lie I wanted those nuclear codes but couldnt seem to get em! Good system! I NEED MORE THAN FIVE TURNS! Good Game!

Beat it in two seconds - doomyx3

event names are hilarious - dethrojethro

this could be a very good horror game in which you steal one of mike tysons pigeons and run away as he tries to beat you to death but my attention span is meh to know what the game actually was but it would be fun to run from mike tyson as you murder his pigeons. - Garmr Redtooth


Pigeons to air drop a tiger - Doomyx3

100 pigeons is a lot - doomyx3

I dont think the last two were meant to be comments - doomyx3


Wanted more, give me more.